Articles about Virtual Reality

Why is Microsoft not selling HoloLens to consumers?

Microsoft steps into the future with HoloLens, holographic computing meets virtual reality

HoloLens is one of the most exciting things that Microsoft is working on. First showcased more than a year ago, this headset could transform how we interact with technology on a daily basis, making it possible to display holograms on top of everyday objects. Imagine having a huge TV that is playing your favorite show showing up on your bedroom wall, or seeing snow falling down around you on a hot summer's day. The possibilities are virtually endless.

But while HoloLens has no doubt captured the imagination of many consumers, Microsoft has not made a kit available to the general public, choosing instead to only offer it for developers and businesses. Question is, why not consumers as well?

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Apple now sells virtual reality headset for iPhones

We are now in the early days of the consumer virtual reality market. Few companies have developed headsets so far, and even fewer actually have products that folks like you and I can go out and buy. However, what you can get today is typically meant for Android devices, with iPhones getting little to no attention.

Apple wants consumers to know that its iPhones are not being left out, as it is now selling a VR headset through its online store. The most-appealing thing about it is no doubt the price.

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Google Cardboard by the numbers: the stats surrounding foldable virtual reality

In many ways, virtual reality has come a very long way over the past couple of decades or so. But while old VR headsets looked rather techy and somewhat futuristic -- something that is still true of Oculus Rift -- there is also a cheap, simple version made out of little more than cardboard.

Google Cardboard provides smartphone users with a quick, easy and, most importantly, cheap way to transform a handset into a virtual reality unit. Just over a year and a half since the origami VR kit launched, Google shares some statistics about how it has been received and used.

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Google becomes serious about VR

The revival of virtual reality is nearly upon us and Microsoft and Facebook have both put a great deal of resources into carving out their place in this new form of entertainment.

Facebook is heavily invested in the Oculus Rift while Microsoft has spent years developing its own version of virtual/augmented reality with its HoloLens.

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HTC announces consumer-ready Vive Pre VR headset

Most consumers are oblivious to the existence of virtual reality headsets. Part of the problem is that, even though some companies have announced VR devices and there has been lots of talk surrounding them, only a few of them are actually available for consumers to buy.

HTC is now adding its new Vive Pre to that list. The company's second-generation VR headset, which it just announced at CES 2016, will be made available to the public this April.

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Virtual reality comes to YouTube -- let PewDiePie 'brofist' your face with Cardboard

My favorite video service is probably not what you expect. No, it is not Netflix or Hulu, but the free YouTube. Yes, when I am on my PC or tablet, I prefer watching Barnacules, iJustine and PewDiePie rather than Hollywood movies and prime-time TV shows. Say what you like, but I am certainly not alone in this regard.

Today, Google is improving YouTube in a really cool way -- it is delivering virtual reality. Using the search-giant's Cardboard face mask, you can experience VR-optimized content as if you are really there! Existing non-VR content can be viewed using Cardboard too.

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The New York Times embraces virtual reality with NYT VR app and Google Cardboard

The New York Times is an institution -- one of the most important and respected news outlets in history. While some will decry its pro-liberal stances, even conservatives cannot deny the strong writing and relevant topics.

Today, the news organization takes a very weird, albeit cool, path in its quest to stay relevant in the digital age. Shockingly, it is partnering with Google to embrace virtual reality with a new mobile app called "NYT VR"; I kid you not, folks. The app will require Google Cardboard, which the New York Times will give away to some of its readers as a promotion.

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Microsoft working on Google Cardboard-like virtual reality headset

It seems as Microsoft is working on a virtual reality device that bears huge resemblance to Google’s Cardboard project. The Microsoft VR kit will be given to developers attending a hackaton which will take place on October 17.

The kit works the same way Google Cardboard works -- it’s a generic headset with a slot for a Lumia phone.

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Want to watch the Democratic Debate in virtual reality? Me neither, but CNN is doing it

The magic of virtual reality is that it can transport you anywhere. Want to visit the pyramids in Egypt? See a concert in a different country? Experience the moon? These things could all be possible thanks to the technology.

Regardless of your political affiliation -- Democrat, Republican, or something else -- the last thing you probably want to experience with virtual reality is a debate. With that said, CNN is going to do exactly this. The network will be live-streaming the October 13th Democratic Debate in virtual reality. In order to watch the VR version, however, you must own a Samsung Gear VR.

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We're one step closer to VR movies

A company creating cameras and software capable of filming 360-degree videos has just gotten a significant money boost, which signals that the era of virtual reality movies is almost upon us.

The company, called Jaunt, has received $65 million (£42m) in series C round of funding. In investment was led by The Walt Disney Company, together with Evolution Media Partners -- a partnership of CAA-backed Evolution Media Capital, TPG Growth and Participant Media; and China-based China Media Capital (CMC).

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VR headset sales will reach 30 million units by 2020

Although yet to achieve mainstream success, the virtual reality market is predicted to experience massive growth according to the latest research from Juniper.

In a whitepaper titled The Rise of Virtual Reality, it is claimed that approximately 30 million virtual reality headsets will have been sold by 2020 with sales topping $4 billion.

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Oculus will let you enjoy VR movies with friends

Facebook-owned Oculus plans to make going to the virtual reality cinema a bit less of a lonely experience, by adding a new multiplayer mode to sit in the cinema with friends.

The movie will play at the same time across all Oculus VR headsets, and the user will be able to see friends sitting next to them in the VR cinema. This might be a weird experience, but it is part of Facebook’s goal to make VR a more social experience.

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Nokia unveils OZO: 360 degree VR camera

Nokia’s event in Los Angeles wasn’t a smartphone, but instead a 360-degree film camera for virtual reality projects. Named OZO, it is intended for Hollywood and other video makers who intend to use virtual reality in the future.

The eight sensors that cover the spherical camera will collect film in 360-degrees, with playback stitched together within minutes. Nokia claims this is the first of its kind, with playback through VR normally taking hours in post production.

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Recording Microsoft HoloLens videos: How it's done

I know this is some Iron Man-level stuff, but it is true. Microsoft’s HoloLens allows you to interact with holographic objects that are set in the real world.

If you told me five years ago that I’d be able to wear a futuristic augmented reality headset and do so many tasks, I wouldn’t have believed you. We already saw what HoloLens can do and how it can make us feel like the Iron Man (except the suit). The best thing is, we are barely scratching the surface of the capabilities of this headset. A recent research paper outlines how the headset can be used to grab live video and turn it into a hologram.

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E3 2015: Project Morpheus shapes up as de facto console VR

In a convention where virtual reality has crept into every corner of the show floor, Sony's Project Morpheus makes the distinction of being the only way to experience virtual reality on a traditional gaming console.

The big title being shown at Sony's booth this year is a demo by the name of Rigs, which puts players in control of a giant mechanized robot and the rest should be self explanatory -- players can live out their fantasies of soaring into the air, moving at breakneck speeds, and shooting missiles throughout a vastly expansive environment.

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