Gaming

Xbox Nike Plus Partnership

Nike+ fitness tracking integrated into Xbox Kinect? Not so fast, Marathon Man

At the Microsoft E3 2012 Press Conference Microsoft executive Yusuf Mehdi talked about a rather amazing brand partnership, introducing Stefan Olander, Nike vice president. The Nike+ service, already made famous for its partnerships with Apple, and the ability to help track your workouts and keep you motivated to stay fit, is coming to the Xbox 360. Olander came on to show us the history of Nike+ and the goals of Nike to help empower the athlete in everyone to reach their peak of performance. A demo of footage of a title called Nike+ Kinect Training hit the jumbo screen with flashes of CGI models inter-spliced with live action human models demonstrating moves -- even flash of a screenshot showing the Nike+ app on a Windows Phone tracking a workout.

But not much else was talked about. Would Nike+ track you as you played all kinect titles? Would you know just how many calories you might have lost while shaking your money maker to the dance moves of Dance Central 3? Would you be able to know you not only saved the world with the Mutant, Magic, and Technology infused powers in Avengers: Battle For Earth? What about the workout you get from a magical onslaught you wrought upon the hoards of baddies in Fable: the Journey?

By Patrick Roanhouse -
Sony Playstation Mobile Devices

PlayStation Mobile might be kinda dope ... if this display case tells you anything

Here at E3 Expo, nowhere on the general floor are any of the Sony Playstation Mobile certified devices. No one of the Sony PR team can even tell me anything. Even the head of the Playstation Digital Platforms, the team in charge of the Playstation Network Store and Playstation Plus can't answer my question: "Will games purchased on Playstation Mobile certified devices be playable on Playstation Vita or Playstation 3?"

But on the press- and developer-only second floor of the Sony E3 Booth stands this sad lonely unmanned glass covered case. It tells me NO TOUCH, but I have to take pictures. Now don't hate me if I'm wrong because I'm using deduction from display case association; from the looks of this case the Playstation Vita is considered one of the Playstation Mobile Certified devices, which would mean: If you purchase a Playstation Mobile Certified game that is a PSONE Classic or PS Mini title, it should be playable on all certifies Playstation Devices. Sony is always cagey with details, but I got two bits to bet on this one that I'm right.

By Patrick Roanhouse -
Samsung TV cloud gaming

Samsung Smart TV Cloud Gaming Powered by Gaikai and Nvidia [Video]

Hidden away in the middle of the concourse walkway between South and West halls of the Los Angeles Convection center sits this little corner display booth. Most people pass it by not knowing how big it might be to the future of gaming but as soon as I see who is there I have to stop and ask questions.

Gaikai is a service that started just two years ago -- at first thought of as nothing more than phantom console level vapor it is one of the two companies to announce "Cloud Gaming"; PC gaming via virtualization. Its first demo shows off high-end games from producers / developers EA and Red Project for titles like Mass Effect 3 or The Witcher 2. Using a web page Java applet client it runs on any Windows, Mac, or even Linux machine.

By Patrick Roanhouse -
ASUS ROG G75VW and G55VW 802.11ac notebooks

Asus introduces the first notebook with next-gen Wi-Fi


One of Broadcom's goals for 2012 is to bring to market new hardware that supports the fifth-generation of Wi-Fi networking standards, 802.11ac. At CES 2012, Broadcom debuted its first 802.11ac chips, then rolled out more designs in the following months so device manufacturers could take advantage of the faster throughput the new standard allowed.

Asus, D-Link, Huawei, and LG all have announced plans to support 802.11ac with consumer hardware, and this week, Asus and Broadcom unveiled the first consumer-facing notebook computer to feature full 802.11ac compliance, the Asus ROG G75VW gaming notebook.

By Tim Conneally -
HTC One

Sony Playstation Mobile wants certified third-party Android devices in the gaming ecosystem starting with HTC

At the the Electronic Entertainment Expo 2012 Sony Press Conference, Sony announced a big push for their mobile phone gaming platform for Android powered mobile devices. Once called Sony Playstation Suite, Sony is first changing the name to Playstation Mobile. The whole idea is about making it possible to allow access to PlayStation Classic games and other PlayStation titles on "PlayStation Certified" devices. This move expands the selection of access to Playstation games for mobile beyond the current Sony made Xperia phone and tablet line of Android devices.

Sony Computer Entertainment of Europe (SCEE) president, Andrew House, announced this on stage during the briefing as a big move, "That is promoting PlayStation Mobile for third-party Android Cellphone makers". House also unveiled the initiative's first third-party hardware partner is HTC. Not much more in the way of details besides this has been released. It's interesting that Sony would jump into this kind of bed.

By Patrick Roanhouse -
Wii U

Nintendo says Wii U will revolutionize the living room, we hope so

The stage is set at the Nokia theater. The large screen in the middle of the stage flickers with the logo of Nintendo before the familiar face of Shigeru Miyamoto, the father of Mario and Zelda, shows up with his pixie-like smile and innocent glee. Nintendo's opening act for today's E3 Expo press conference -- the Wii U update of the Gamecube classic Pikmin in Pikmin 3, setting the tone for the entire presentation.

This conference is about the games first, hardware accessories are a far second thought. The features of the Wii U hardware are only mentioned by Nintendo of America President Reggie Fils-Aime, by saying "The Wii U will have YouTube, Hulu, Netflix, Amazon Video, but you can find out more about the console later, let's do a rundown of the new GamePad and get back to what's important, the games!"

By Patrick Roanhouse -
Xbox SmartGlass

The SmartGlass is more than half full for Microsoft Xbox

Ahead of the E3 Expo's first full day, Microsoft unveiled "Xbox SmartGlass", which is an app not a piece of glass. The agnostic application runs on Android, iOS, Windows Phone and Windows 8 -- and its synergy with the latter matters most to Microsoft.

In a platform that I can only say out-Wii's the Wii, SmartGlass will bring a large dynamic to games and to media playback. Some of the features look similar to Apple's Airplay by allowing users to send video and audio to the TV with a flick of a finger. But there's more -- particularly the content synchronization and integration SmartGlass brings among devices.

By Patrick Roanhouse -
Wii Gamepad

Nintendo jumps and stomps! First to start major announcements for E3

Nintendo filled the lull of the Sunday before E3 -- typically slow with rehashed quick posts of news for most video game journalism. Rather than wait until its Tuesday keynote, Nintendo decided to jump the gun last minute, with details about new Wii U console, including several finalized product specs of the Wii U controllers. The news beat Microsoft and Sony as the first to wow with their console news, coming today.

Now simply called the "Wii U Gamepad", it has been polished down and made thinner, placing joy pads and buttons inward in off-set locations as to help with the ergonomics, adding handgrips on the bottom, making it slightly wider. But all these also make it similar to that of a traditional modern game controller / joy pad. The thumbsliders similar to what was on the Sony PlayStation Portable have been switched for analog thumbsticks, providing support L3 and R3 button presses as well, similar to Playstation and Xbox 360 joypad sticks. There has also been an update with more sensitive motion and gyroscope sensors rounding out the typical video game controller specs.

By Patrick Roanhouse -
Giant Robot show robot

Game Over! Giant Robot has the video game culture art you crave

[portfolio_slideshow id=76809]

While getting ready for the E3 Expo I decided to stop by Giant Robot in the Los Angeles Japanese cultural district of Sawtelle. There, Giant Robot Owner/Publisher Eric Nakamura was hosting a show of video game culture influenced art.

By Patrick Roanhouse -
excited awe excitement

Techies, June will be the most amazing month EVER

Save your greenbacks now. During these thirty days you'll hear about lots of innovative and imitative products coming for the holidays. There's no coal in Santa's stocking this year, just too much tech to fit your gift list.

Not since the late 1990s, when seemingly every day some vendor announced a new PC that was ever-so-better than the one you bought the week before, is there so much new tech coming so close together. The cloud connected-device era ushers in a storm of tech. Save up now so you don't break the bank account or exceed credit card limits later.

By Joe Wilcox -
gamers

What's in game at E3 Expo? You wanna know, and we're gonna tell you

Follow me, Patrick Roanhouse, as I cover major press news from the E3: Electronic Entertainment Expo -- the the biggest video game trade show in the United States. Developed and birthed when the video game industry outgrew the once gigantic consumer electronics tradeshow Comdex, E3 expo first pressed the start button in 1995. 

Historically Los Angeles based, E3 Expo marks the start-off point for the titans of the video game industry to sell their newest wares to retail corperate buyers for the Latin, American, and European markets in Las Vegas-level neon showcases. An industry, journalism, and buyer only tradeshow, attending E3 Expo typically is the the dream for most video game nerds eager to see the next big thing.

By Patrick Roanhouse -
Space Invaders OpenGL

Space Invaders OpenGL is all retro fun

If you’ve played a few PC-based recreations of Space Invaders then you’ll know they can be, well, more than a little basic. And that’s a shame. Sure, we know the 1978 arcade original wasn’t exactly a visual feast, but that’s no excuse for the basic graphics and dull soundtrack you so often see in more modern versions.

At first glance, it didn’t look as though Space Invaders OpenGLwas going to do much to change our views. A portable game, its single executable is only 662KB in size, which doesn’t exactly leave much room for extras. (To put that in perspective, Civilization V’s music files alone require more than 1,500 times as much hard drive space.)

By Mike Williams -
soccer ball monitor cloud

Nvidia's GPUs in the cloud will shake up virtualization, gaming industries

GPUs first revolutionized visual computing, and now may revolutionize cloud computing as well. Nvidia introduced its GPUs for the cloud Tuesday at the annual GPU Technology Conference, an innovation it calls the third important milestone for the industry since the introduction of the GPU in 1993.

Nvidia's cloud GPUs are based on the company's Kepler architecture and has been in development for the past five years. The virtualization capabilities of Kepler make it ideal for use in large datacenters, and allows it to be shared by multiple users at the same time. Lag is reduced by built-in streaming capabilities, and Nvidia claims power efficiency and processing density enhancements will keep costs down.

By Ed Oswald -
Xbox 360 Kinect

The Xbox console will soon be free


Microsoft wonk Tom Warren reports that a new Xbox 360 and Kinect bundle will be offered at $99 with a two-year Xbox Live Gold subcription beginning next week. If this proves true, it will be the first example of a video game console using the mobile phone carrier subsidy model.

According to Warren's sources, the deal will only be available at Microsoft Stores, and it will include the 4 GB Xbox 360 console with a Kinect Sensor. The cost of a two-year Xbox Live Gold subscription is approximately $120.

By Tim Conneally -
audition-online

What happens when your online game does too well?

Indeed, these are the kinds of problems we would love to have, but when they actually occur we need solutions nonetheless. So, how do you handle the issues that occur when audience demand overwhelms the infrastructure you have provisioned to serve your content?

A few years ago, my company was approached by Latin Interactive Network (LIN), a publisher of online games across Latin America, including countries like Peru, Argentina, Chile, Colombia, and Mexico. LIN handles several successful MMOs in these territories, including the Spanish-language version of Audition Online, a unique free-to-play dance battle game. Audition is a big favorite, and in Latin America alone, the game is now played by half a million players per month. This is welcome news for LIN, of course, but not always so welcome for Audition gamers who may be stuck using outdated and underpowered infrastructure...

By Robert Levitan -

© 1998-2025 BetaNews, Inc. All Rights Reserved.