As health care continues to improve, people are living longer and longer nowadays. While this is a great thing, it can be problematic, as a need for elder care increases. No one wants to see the elderly get hurt, but not everyone has family to take care of them.
Luckily, the needs of the elderly are not being ignored, as not only is caring for them noble, but a potential money-maker too. Today, Microsoft shares that a new solution has been created by Intel-GE Care Innovations; a joint venture between the two massive companies. What makes it particularly cool is that it utilizes the Kinect sensor, which is commonly used with the Xbox One.
Kinect has moved on. Once a peripheral that encouraged gamers to dance manically in front of their consoles, it has now evolved into something rather more sophisticated. As part of Kinect's on-going development Microsoft today released Kinect SDK 2.0 following the developer preview program from last November. Developers not only have scores of improvements to enjoy, but they now have the ability to deploy Kinect apps to the Windows Store.
This news goes hand in hand with the release of a new Kinect adaptor. The adaptor makes it possible to take an Xbox One Kinect and connect it to a PC or tablet. There's no need to choose between a Kinect for Windows v2 and Kinect for Xbox One as they both now perform identically.
Microsoft has made Kinect a big part of its latest gaming console, Xbox One, though customers can now buy the box without that technology tied to it. However, the device can be used for more than just gaming and entertainment.
Liberty University is now using Kinect to power a media wall in the library. The college is located in Lynchburg, Virginia, and is home to some 12,000 students, and around 90,000 more who study through an online program.
As you probably noticed, earlier this week Microsoft announced that the Xbox One would be made available without Kinect, instead of forcing the motion sensor on consumers as a compulsory part of the Xbox package. This was a move analysts predicted would happen next year, but it's happening now.
So yes, cue much cheering and cries of "finally" and general applause for a victory for consumer choice. And yes, this is a good thing in terms of consumer choice -- no one would doubt that. But amidst all the buzz, fireworks and party poppers going off, many folks seem to have overlooked the fact that there are downsides to this move. And it's these negative aspects I'm going to look at here.
The Xbox One and PlayStation 4 are both wonderful consoles. However, from a sales perspective, the PS4 is kicking the Xbox One's butt. While we can argue the "why" all day, one of the causes is likely that Sony's offering has a less expensive starting point.
On paper, the PS4 is $399 and the Xbox One is $499, but that is deceiving. Microsoft's console includes the awesome Kinect camera, while Sony users must purchase a similar accessory separately. Of course, if you do not require the Kinect, it can feel like you are paying for something you do not want. I understand that and apparently many users have made that same opinion known to Microsoft. Today the company announces that it is divorcing the Xbox One from the Kinect in an all-new purchase option.
Super Bowl Sunday is a big day for Americans. While baseball may be the national pastime, football has captured the hearts and minds of many people with fantasy leagues and tailgating. Yes, for many, football is not about watching the actual game, but instead eating food, partying and watching commercials.
While it seems most Super Bowl commercials are about comedy, sometimes they tug at the heartstrings too. Last year, I damn-near cried when Budweiser showed a friendship between a man and a horse. This year, in an early unveiling, Microsoft has me both inspired and teary-eyed with its new Super Bowl commercial, simply titled "Empowering".
Despite the small number of problems reported by customers of the new Xbox One, Microsoft is still heavily pushing the new generation of its gaming console. The latest version comes with a learning curve, though not a steep one. Still, for the average user, it will take some getting used to.
Now, Larry Hryb, better known as Major Nelson, wants to help out new users in finding their way around. To do so, the Xbox Live chief has released a cheatsheet to teach everyone a bit about controlling the Kinect with voice and gesture commands. "I tweeted images of a Kinect voice and gesture 'cheat sheet' earlier today, but I was able to get my hands on the high resolution PDF of them both as one file that will print out at a much higher quality", Hryb states.
Xbox is due for a refresh this year and it's a good time to write my wishlist. I’ve been accused of being a Windows fanboy, which I’m not. I’ve also been accused of being a Windows Phone fanboy. No again. But I’ve never been accused of being an Xbox fanboy, which I absolutely am.
With the Xbox, Microsoft has a stellar platform on its hands. The console has gone from a third place alsoran to a major player in the console wars: a strategy Microsoft desperately needs to adapt to Windows Phone, but that’s a different article. As the world of computing shifts to mobile, so is gaming, allowing companies like Apple to get into the business. What do vendors that build consoles need to do to adjust their strategy? I can’t say much for Sony or Nintendo because I don’t use those platforms anymore. For Microsoft, here’s my wish list for the next Xbox platform update that I think will allow it to remain a major gaming industry player despite the shift to mobile computing.
Yesterday at the Engadget Expand conference Microsoft's Bob Heddle, the director of Kinect for Windows, announced a new software developer kit is coming very soon -- tomorrow, in fact. Version 1.7 will be made available March 18, and Heddle promised it will be the "most significant update to the SDK since we released the first version a little over a year ago".
Version 1.7 promises new interaction, including push-to-press buttons, grip-to-pan capabilities, and support for smart ways to accommodate multiple users and two-person interactions. Heddle explains that "we wanted to save businesses and developers hours of development time while making it easier for them to create gesture-based experiences that are highly consistent from application to application and utterly simple for end users".
It took only one week for San Francisco motion control startup Leap Motion to attract 26,000 developers in 143 countries to its pocket-sized 3D space motion controller for PCs. Now, that number has climbed to more than 40,000.
Today, the company provided some big announcements on the progress of Leap Motion, including a new exclusive game demo, an updated SDK, and a round of 10,000 more free developer units.
Microsoft has rolled out a major update to the Kinect motion control runtime and SDK for Windows machines on Monday, unlocking new data tools for developers and allowing Kinect to perform in lower light and at longer ranges.
Perhaps the biggest part of the SDK update on Monday is its vastly broadened availability. The Kinect SDK now features Windows 8 compatibility, which gives developers the ability to make apps for the soon-to-be-released next version of Windows. It also features compatibility with Microsoft Hyper-V, VMWare and Parallels, letting Kinect control virtual machines as well. Finally, the Kinect for Windows SDK is now available in the largest market in the world, China.
Microsoft's plan to only let a few key developers into the Windows Phone 8 Preview Program SDK, understandably upsets many developers. For a plaform with only about 3 percent market share, Microsoft needs all the supporters it can get, or so the presumption goes.
Why lock out most of the people needed to develop apps that take advantage of your new platform? I think there could be two possible answers: (1) a new marketplace strategy based on the quality of apps, and (2) major unannounced features.
If you live in the right region, the game controller now costs $109.99 US, Microsoft revealed today. Say, didn't Kinect sell for $149.99 yesterday? That's a helluva discount out of season.
Microsoft's Larry Hyrb describes this as a "permanently reduced price". Well, it is for some -- North America, Latin America and Asia Pacific now and Australia and New Zealand on October 4. Europe, Middle East, Asia and Japan won't see permanent price cuts.
Gestures are where it's at these days, with the Kinect add-on for Xbox 360 and the motion controls of the Wii allowing for direct interaction with games and other software. Even mobile devices such as Android and iOS phones and tablets are making greater use of gestures rather than just for menus and buttons. Touchscreen displays for Mac and PC make gesture interfaces possible in Windows and OS X, but Flutter enables you to use your webcam to interact using gestures.
As you can tell from the version number (currently 0.1.185), this is a very early version of the software and things are a little limited at the moment – but that’s not to say that it is not still worth taking a look at. At the moment, Flutter can be used to control your media player, enabling you to use basic hand gestures to start and pause music or video playback.
In May, San Francisco startup Leap Motion announced Leap, its pocket-sized 3D sensor designed to bring Kinect-like controls to notebook computers. At the time, the company said there would be "thousands" of free developer kits for interested developers who wanted to participate in the developer program. Today, the company has come forward with some numbers to show how staggeringly high interest is in the little peripheral.
Twenty six thousand (26,000) developers in 143 countries and all 50 U.S. states registered to be in Leap's developer program. A remarkable 15,000 of those requests came in the first week of the program's existence.